A movement route determines how a player or event will move. This is set if [Custom] is selected in the event's [Autonomous Movement] settings, as well as when using [Set Movement Route]. Either setting will be carried out in the [Set Movement Route] window. Routes can be edited when used with [Movement Commands] that control the movement, direction, etc. of the player. For example, entering [Move Right], [Move Down], [Move Left], then [Move Up] movement commands will cause the target to move in a clockwise loop from their current location.
Specify the target actor/event for the movement route. This will be set only when configuring the [Set Movement Route] event command.
A preview of the movement route on the map will be carried out.
The list of movement commands that have been registered. Movement commands are registered here in the order they will be carried out.
When clicking a movement command button on the right, it will be added at the position of the highlighted item in the list on the left. Additionally, you can perform actions such as re-editing or copying settings using the context menu that appears when you right-click an item.
A group of commands used to control the movement and direction of characters (players/events). When clicking a command's button, it will be added (inserted) at the location which is currently selected in the command list on the left. The function of each command is explained below. The movement distance for 1 step is equal to one tile.